Wartenn's Kingmaker

Episode II
The Further Adventures of Darius Lodovka and His Companions

When I signed up for this quest, I was prepared for days of endless adventure. With brigands around every corner and damsels in distress in every town.

We have had some interesting encounters to be sure. But the only “civilization” that we have seen is the trading post. And one isolated cabin that belongs to a creepy guy named Boken. We came upon Boken’s hut while exploring, and he’s apparently into crafting potions and elixers. He’s not so much into social interactions. I’m pretty sure that he’s a witch, and he gives me the wiggins when I’m near him. My last relationship with a witch ended badly, and I’m not anxious to form any kind of friendship with this one. While I am a shapeshifter, I prefer to limit my shapes to my natural form and my human one. My new companions seem to have no such reservations.

We’ve explored a pretty big chunk of the lands that we have been assigned to. The number of towns and cities we’ve discovered? 0. The number of beautiful young maidens we’ve seen? Also 0. Despite these disappointments, my companions are quite entertaining. There’s the free halfling and his pet wolf. Or maybe the wolf and his servant the halfling. I’m not sure. There’s also a cleric with a personality crisis. Remember the game we played as children called Siren’s Throne? It seems to be kind of like that, except when the music stopped everyone threw themselves into the throne at the same time. The throne in this case just happens to be our cleric. He apparently has some fey personalities. Possibly a necromancer. We aren’t totally sure. But he argues with himself often.

Our other spellcaster claims to have been abducted by fey for a decade. He has some really strange powers – including the power to heal.

Then there’s the half-orc that is far too serious for his own good. He’s also very serious about his killing. He needs to learn to lighten up a little.

Anyway, my companions make travel entertaining enough.

We met a couple of fey – a grig and a pseudodragon – and we befriended them. They had killed a hunter for crossing them, but it sounds like he kind of had it coming. They seemed to enjoy the fact that I’m hiding my true form from those I’m traveling with.

I also have an owlbear claw now. Why do I have an owlbear claw? Because an owlbear attacked us and tried to crush me in its most unwelcome embrace. My companions managed to take it down before it broke all of my ribs. But I’m keeping a claw for my trouble.

The fey were able to give us a lot of information. We know where another bandit camp is, where we can find the corrupted temple that has a “mean bear” guardian, and the location of a warm spring.

There’s a lot of wilderness – primarily plains with a little bit of forest. We had an opportunity to take down four wild boars, which left us with some really delicious bacon.

Episode 1
Off to a trippy start

The party arrived at the trading post on the border of the Stolen Lands (run by Oleg and Svetlana Leveton) the evening before a certain bandit lord’s henchthings were due to arrive for tax collection. As most of the party was convinced that keeping the one place they could sell their loot open for business was important, they decided to ambush the collectors the next day. This went surprisingly well, all things considered.

Afterwards, the party collected information from the surviving collector on his patron, the Stag Lord. They also unlocked two side quests, one dealing with collecting moonradishes and the other hunting down a dangerous set of pork chops.

Rather than head straight for the Stag Lord’s outpost, the party moved west to secure the nearby territories in order to root out any surprises. One surprise, a patch of moonradishes with a group of intoxicated kobolds, also came out to the party’s advantage as they convinced the kobolds to head to a “larger patch” of moonradishes farther to the northwest, while the party loaded up on moonsugar- er, moonradishes for Svetlana.

The party cleared out a few more square miles of territory, including taking out a giant centipede, and returned to the trading post to turn in the gather quest. Upon arrival, they discovered that Brevoy had sent some guards, led by Kesten Garess and Jhod Kavken, to help secure the trading post against further extortion.

Costin’s footnotes:

No brownies encountered. Found three stones in perfect triangle in the Moonradish patch, though. Good sign; means someone’s watching. Maybe they’ll talk soon.

Giant centipede didn’t want to talk. Apparently an actual centipede! Very confusing.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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